Plagiat*

This project is a tongue-in-cheek concept aimed at initiating a discussion about AI and the potential consequences we risk overlooking. It serves as a reminder that while AI offers immense possibilities, it also poses risks if used without careful consideration. While not providing solutions to potential problems, the project employs humor to raise awareness and stimulate discussions, encouraging us to explore overlooked aspects of our eagerness to embrace AI rapidly.
Year

2023

skills

Research, Concept Development, Branding,
Digital Design, Illustration, Product Design.

tools

Photoshop, Illustrator, After Effects, Figma,
Cinema 4D, Illustration, Midjourney.

project highlight

AI is a complicated topic so my goal became to simply start a conversation.

organisation

The target audience for Plagiat* was young adults aged between 18 and 25, which influenced the visual style based on research into their aesthetic preferences. Plagiat* is a concept collaboration between the Ethical Council and various artists. It's important to note that the project does not necessarily portray AI as inherently negative; rather, it emphasizes the need for discussion on its implementation to mitigate potential negative consequences.

findings

During my research, I conducted interviews with professors specializing in Ethics and our continually evolving digital landscape. It was through these interviews that I discovered a key insight: while AI content on social media is often a concern, the primary issue requiring awareness is the homogeneity of data resulting from AI trained on outputs from other AIs.

interaction model

In considering how to encourage interaction and dialogue, I analyzed the desires of both the sender and recipient within the interaction model. Plagiat* aims to inform people about the potential consequences of AI, while recipients seek information presented in an entertaining and engaging manner to sustain their interest in the topic.

Journey Map

Manifest & Mission

Who's who?

idea

So, how do you encourage people to interact and engage in conversation? Why not utilize an old favorite - a board game? I took the classic Who's Who and gave it a makeover, creating an experience that could be perceived as either potentially boring or highly challenging, depending on your perspective.

3d Design

I utilized Cinema 4D to design a new game board and holders for the portraits. Additionally, I created some extra goodies for the game box, such as keychains and stickers, providing something fun to share with friends!

Folkemøde

Every year, Denmark hosts Folkemøde (People's Meeting), where politicians and ordinary citizens gather to discuss various topics while enjoying the outdoors and participating in numerous activities. What better venue than this to set up a stand and invite everyone to challenge their friends, family, or favorite politician to a game of Who's Who?

Old

New

Cards

Rules

Information

The box - inside and out

Who doesn't love stickers?

Branding

Colours

Rebel Red

CMYK: 0 / 86 / 82 / 0 - Pantone 172 C
RGB: 255 / 51 / 0
Hex: #FF3300
Sly Pink

CMYK: 0 / 31 / 0 / 0
RGB: 255 / 199 / 241
Hex: #FFC7F1
Sneaky Purple

CMYK: 73 / 100 / 35 / 49
RGB: 64 / 0 / 64
Hex: #400040
Sky Blue

CMYK: 32 / 0 / 6 / 0
RGB: 198 / 245 / 255
Hex: #C6F5FF
Retro Yellow

CMYK: 0 / 74 / 64 / 0
RGB: 255 / 233 / 122
Hex: #FFE97A
Witty White

CMYK: 0 / 0 / 0 / 0
RGB: 255 / 255 / 255
Hex: #fff

Combinations

WCAG

Brand Book

Elements

icons

"I crafted these icons by selecting specific characters, like a hyphen, from the fonts I chose. Using these shapes and curves, I developed an icon kit for future use. Throughout this process, I ensured that the icons maintained the soft look and shape of the font, which was consistent with the overarching theme of the project: exaggerated happiness to contrast the seriousness of the topic.

UI KIT

To ensure consistency across social media and other digital platforms, I developed a UI kit based on the icons I created. This kit includes size definitions for spaces, a minimum required size for the logo, and various button states. Additionally, alternative colors of the icons were provided for flexibility if needed.

portraits

I spent considerable time utilizing AI to generate the portraits for the new and improved version of Who's Who. Eventually, the final output resulted in very similar women. The only modification I made to the pictures below was adjusting the eye color, adding a touch of creepiness.

Icons

UI Kit

Game Portraits

Elements

Social Media

influencers

The product launch was predominantly promoted on social media through influencers, particularly those renowned for their humor and tongue-in-cheek attitude.

quiz

As part of the product launch, I employed social media quizzes to gauge the target audience's knowledge about AI and encourage them to contemplate the topic, all while maintaining a humorous approach.

posts

In addition to influencer collaborations and quizzes, I also shared general posts and stories to promote the relaunch of Who's Who?, accompanied by informative content about AI.

Influencers

Quiz

Posts